Found Treasure Available
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stormmonkieskm :: Finished Campaigns :: Jade Regent :: Current XP, Gold and Loot (Jade Regent) :: Current Loot
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Found Treasure Available
This is the list of all the treasure that was found that is not going to Party Treasure. New for this campaign is an exeration date. On that date, I will remove it from the list and it will not be avialable for purchase anymore. If you cannot afford an expensive piece of loot, you can owe the Bank of DM for the item. This applies to found reasure only. If it is a new item, you must either have the GP or borrow from another player.
Last edited by Admin on Thu Jun 21, 2012 9:13 am; edited 2 times in total
Re: Found Treasure Available
Nine-Fold Spirit Sword
Aura moderate conjuration; CL 9th
Slot none; Price 28,800 gp; Weight 4 lbs.
DESCRIPTION
This broad-bladed +1 ghost touch nine-ring broadsword
(Ultimate Combat 131, or use longsword) is crafted of silverygray
steel, with nine golden rings threaded through its spine
that glow with magical power. Streamers of blue and purple
silk hang from the sword’s pommel.
The nine-fold spirit sword has 9 charges, represented by its
nine rings. As a swift action, the wielder can discharge the
energy in these rings to create one of three effects.
By expending 1 charge, the wielder can add the undead bane
special ability to the sword for 1 minute.
By expending 2 charges, the wielder can attempt to banish
a creature possessing another creature (such as a ghost
possessing a creature with its malevolence ability) with a
successful hit on the possessed creature. The possessing
creature must succeed at a DC 17 Will save or be driven out of
the body of the creature it is possessing.
By expending 3 charges, the wielder can attempt to destroy
a single undead creature with a successful hit. The creature
must succeed at a DC 17 Will save or be utterly destroyed.
Spell resistance does not apply against either the banishing or
destruction effect.
Each ring holds 1 charge; when a charge is expended, one
ring stops glowing. The sword recharges 1 charge per week.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, dispel evil,
disrupting weapon, plane shift, summon monster I; Cost
14,560 gp
Ghost Mirror Armor
Aura strong abjuration and transmutation; CL 15th
Slot armor; Price 22,675 gp; Weight 45 lbs.
DESCRIPTION
Crafted by Uqtaal spirit-shamans, this ancient +1 ghost touch
four-mirror armor (Pathfinder RPG Ultimate Combat 128, or use
breastplate) consists of four polished steel plates harnessed
together with leather shoulder straps. Two round plates protect
the wearer’s front and back, while two smaller rectangular
plates cover the sides of the torso.
The wearer of ghost mirror armor can cast deathwatch (caster
level 1st) three times per day. In addition, when the wearer
is attacked by an incorporeal undead creature, the armor
automatically casts protection from evil on the wearer as an
immediate action up to once per day.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, deathwatch,
etherealness, protection from evil; Cost 11,435 gp
Aura moderate conjuration; CL 9th
Slot none; Price 28,800 gp; Weight 4 lbs.
DESCRIPTION
This broad-bladed +1 ghost touch nine-ring broadsword
(Ultimate Combat 131, or use longsword) is crafted of silverygray
steel, with nine golden rings threaded through its spine
that glow with magical power. Streamers of blue and purple
silk hang from the sword’s pommel.
The nine-fold spirit sword has 9 charges, represented by its
nine rings. As a swift action, the wielder can discharge the
energy in these rings to create one of three effects.
By expending 1 charge, the wielder can add the undead bane
special ability to the sword for 1 minute.
By expending 2 charges, the wielder can attempt to banish
a creature possessing another creature (such as a ghost
possessing a creature with its malevolence ability) with a
successful hit on the possessed creature. The possessing
creature must succeed at a DC 17 Will save or be driven out of
the body of the creature it is possessing.
By expending 3 charges, the wielder can attempt to destroy
a single undead creature with a successful hit. The creature
must succeed at a DC 17 Will save or be utterly destroyed.
Spell resistance does not apply against either the banishing or
destruction effect.
Each ring holds 1 charge; when a charge is expended, one
ring stops glowing. The sword recharges 1 charge per week.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, dispel evil,
disrupting weapon, plane shift, summon monster I; Cost
14,560 gp
Ghost Mirror Armor
Aura strong abjuration and transmutation; CL 15th
Slot armor; Price 22,675 gp; Weight 45 lbs.
DESCRIPTION
Crafted by Uqtaal spirit-shamans, this ancient +1 ghost touch
four-mirror armor (Pathfinder RPG Ultimate Combat 128, or use
breastplate) consists of four polished steel plates harnessed
together with leather shoulder straps. Two round plates protect
the wearer’s front and back, while two smaller rectangular
plates cover the sides of the torso.
The wearer of ghost mirror armor can cast deathwatch (caster
level 1st) three times per day. In addition, when the wearer
is attacked by an incorporeal undead creature, the armor
automatically casts protection from evil on the wearer as an
immediate action up to once per day.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, deathwatch,
etherealness, protection from evil; Cost 11,435 gp
Re: Found Treasure Available
Oh, man! I wanted that Amulet of NA +2. Kit, I don't suppose you'd trade it for 3k and my +1 amulet?
Wedge- Posts : 277
Join date : 2011-04-21
Character sheet
class: Wizard
Race: Human
Re: Found Treasure Available
Id say we should probably sell the armor since i dont think anybody is really gonna use it and the sword as well unless kai is wanting to get it so he can sneak attack ghosts.
Specs- Posts : 133
Join date : 2011-04-21
Character sheet
class: Oracle
Race: Human
Re: Found Treasure Available
"I ain't afraid of no ghosts", says Kai, " sell it all."
Wedge- Posts : 277
Join date : 2011-04-21
Character sheet
class: Wizard
Race: Human
Re: Found Treasure Available
Well we got 2 votes to sell armor and sword so far any more input?
Specs- Posts : 133
Join date : 2011-04-21
Character sheet
class: Oracle
Race: Human
Re: Found Treasure Available
Ill buy the +1 NA from Kai, and let him buy the +2 NA from the party. I don't need the money right now, so he can keep the 3K he mentioned. I don't wear armor, so the bracers are just to wear until I can cast mage armor on myself.
Wakko- Posts : 261
Join date : 2011-04-25
Location : Sitting at my computer.
Character sheet
class: Ranger
Race: Half Elf
Re: Found Treasure Available
"That's really nice of you to do Kit!. Maybe I can return the favor someday. Until then I promise not to kill you."
Wedge- Posts : 277
Join date : 2011-04-21
Character sheet
class: Wizard
Race: Human
Re: Found Treasure Available
Uh, I already sold the sword and armor... It was part of our split. If someone wants them, they will have to purchase them. I didn't think either of them gave a party-wide benefit that would warrant the party to purchase them. They are special items, not party.
DM: I never got the soldier terra cotta talisman stats, just the price.
To our melees (being Kai, since Van doesn't post and Sam is an NPC now), I would strongly suggest you purchase the terra cotta talismans. The spell effect they provide are extremely useful, but that is not why. Considering how much we all roll 1's, having that 1/day reroll could save the day. Consider, also, that it is not a normal reroll, where you have to say you are going to use it or keep the worst roll. It is an immediate action after you roll, allows you to keep the best of the two rolls (in case your reroll is the 1), and includes a +1 luck bonus! Seriously, I'm almost tempted to buy them for you out of Jo's money.
DM: I never got the soldier terra cotta talisman stats, just the price.
To our melees (being Kai, since Van doesn't post and Sam is an NPC now), I would strongly suggest you purchase the terra cotta talismans. The spell effect they provide are extremely useful, but that is not why. Considering how much we all roll 1's, having that 1/day reroll could save the day. Consider, also, that it is not a normal reroll, where you have to say you are going to use it or keep the worst roll. It is an immediate action after you roll, allows you to keep the best of the two rolls (in case your reroll is the 1), and includes a +1 luck bonus! Seriously, I'm almost tempted to buy them for you out of Jo's money.
girdnas- Posts : 162
Join date : 2011-10-03
Character sheet
class:
Race:
10/20/12
Weapons
+1 Composite Shortbow (+2 Str.) - 1263 gp
10 MW Katana - 175 gp each
+1 Keen Longsword - 4158 gp
MW Sickle - 153 gp
Armor
10 MW Chainshirt - 125 gp each
Other
[Claimed by Kai]Efficient Quiver - 900 gp
[Claimed by Jo]Hand of the Mage - 450 gp
[Claimed by Jo]Ring of Feather Falling - 1100 gp
[Claimed by Jo]Ring of Protection +1 - 1000 gp
Cloak of Resistance +1 - 500 gp
Cloak of Resistance +2 - 2000 gp
[Claimed by Kai]Ring of Invisibility - 10000 gp
Amulet of Natural Armor +2 - 4000 gp *SOLD BACK BY KAI*
[Claimed by Kit]Ring of Protection +2 - 4000 gp
[Claimed by Jo]Corset of Dire Witchcraft - 11000 gp
+1 Composite Shortbow (+2 Str.) - 1263 gp
10 MW Katana - 175 gp each
+1 Keen Longsword - 4158 gp
MW Sickle - 153 gp
Armor
10 MW Chainshirt - 125 gp each
Other
[Claimed by Kai]
[Claimed by Jo]
[Claimed by Jo]
[Claimed by Jo]
Cloak of Resistance +1 - 500 gp
Cloak of Resistance +2 - 2000 gp
[Claimed by Kai]
Amulet of Natural Armor +2 - 4000 gp *SOLD BACK BY KAI*
[Claimed by Kit]
[Claimed by Jo]
Last edited by girdnas on Tue Jan 08, 2013 2:56 am; edited 6 times in total
girdnas- Posts : 162
Join date : 2011-10-03
Character sheet
class:
Race:
Re: Found Treasure Available
I'll take the Efficient Quiver and the ring of Invisibility
Wedge- Posts : 277
Join date : 2011-04-21
Character sheet
class: Wizard
Race: Human
Re: Found Treasure Available
I'll upgrade to the +2 NA amulet, throw back in my +1, and take the +2 ring of protection.
Wakko- Posts : 261
Join date : 2011-04-25
Location : Sitting at my computer.
Character sheet
class: Ranger
Race: Half Elf
11-10-12
Armor & Weapons
+2 Studded Leather - 2088 gp
[Claimed by Mit]MW Composite L.Bow (+6 Str) - 500 gp
MW Nodachi - 180 gp
Wondrous Items
Headband of Alluring Charisma +4 - 8000 gp
4x Amulet of Natural Armor +1 - 4000 gp (1000 gp e.)
[Claimed by Kai]Amulet of Natural Armor +3 - 9000 gp
Cloak of Resistance +2 - 2000 gp
Winged Boots - 8000 gp
Ring of Protection +1 - 1000 gp
4x Bracers of Armor +1 - 2000 gp (500 gp e,)
+2 Studded Leather - 2088 gp
[Claimed by Mit]
MW Nodachi - 180 gp
Wondrous Items
Headband of Alluring Charisma +4 - 8000 gp
4x Amulet of Natural Armor +1 - 4000 gp (1000 gp e.)
[Claimed by Kai]
Cloak of Resistance +2 - 2000 gp
Winged Boots - 8000 gp
Ring of Protection +1 - 1000 gp
4x Bracers of Armor +1 - 2000 gp (500 gp e,)
Last edited by girdnas on Tue Nov 13, 2012 5:11 pm; edited 4 times in total
girdnas- Posts : 162
Join date : 2011-10-03
Character sheet
class:
Race:
Re: Found Treasure Available
Kai will take the NA Amulet +3 and resell his amulet +2
Mitsubishi will take the MW Longbow +6 str and resent his +4 str.
Mitsubishi will take the MW Longbow +6 str and resent his +4 str.
Wedge- Posts : 277
Join date : 2011-04-21
Character sheet
class: Wizard
Race: Human
Re: Found Treasure Available
Earlier, I had claimed (and paid for) a set of +1 Bracers, which cost me 500 GP. Now we have listed 4 sets of +2 bracers, each of which is listed at 500 GP. Which is correct?
Wakko- Posts : 261
Join date : 2011-04-25
Location : Sitting at my computer.
Character sheet
class: Ranger
Race: Half Elf
Re: Found Treasure Available
Kai - I put the wrong price on the MW Comp bow for Mit....I put full price instead of half so it is only 500 gp.
Kit - Those bracers were all +1; i fixed the typo
Kit - Those bracers were all +1; i fixed the typo
girdnas- Posts : 162
Join date : 2011-10-03
Character sheet
class:
Race:
12-8-12
Armor & Weapons
2x MW Nunchaku - 151 gp each
[Claimed by Jo]10x Screaming Bolts (enemies within 20 feet of bolts path sv or shaken) - 137 gp each
Do-Maru of Broken Flesh: +2 medium armor (+5 AR/ +4 Dex/ -4 check); 1/day as standard action, heald 4d8+9 and remove any of the following conditions: ability damage, blinded, confused, dazzled, deafened, diseased, exhausted, fatigued, nauseated, poisoned, and sickened; In addition, this effect functions as break enchantment upon a single additional effect of the wearer’s choice that is affecting the wearer and that can be legally affected by this effect. Each use deals d4 Cha damage to wearer. - 10450 gp
Thundering Blade of the House of Suginatu (Naginata; 1/day strike ground: Shout spell) - 9375 gp
MW Repeating Crossbow - 275 gp
Wondrous Items/Miscellaneous
[Claimed by Jo]Brooch of Shielding (33 dmg left before it melts; blocks magic missiles) - 245 gp
MW Artisan's Tools (armor) - 27 gp
6x Amulet of Natural Armor +1 - 1000 gp each
7x Bracers of Armor +2 - 2000 gp each
Ring of Protection +1 - 1000 gp each
Clear Spindle Ioun Stone (need no food/water) - 2000 gp
[Claimed by Jo]Ring of Protection +2 - 4000 gp
[Claimed by Jo]Boots of Speed - 6000 gp
2x MW Nunchaku - 151 gp each
[Claimed by Jo]
Do-Maru of Broken Flesh: +2 medium armor (+5 AR/ +4 Dex/ -4 check); 1/day as standard action, heald 4d8+9 and remove any of the following conditions: ability damage, blinded, confused, dazzled, deafened, diseased, exhausted, fatigued, nauseated, poisoned, and sickened; In addition, this effect functions as break enchantment upon a single additional effect of the wearer’s choice that is affecting the wearer and that can be legally affected by this effect. Each use deals d4 Cha damage to wearer. - 10450 gp
Thundering Blade of the House of Suginatu (Naginata; 1/day strike ground: Shout spell) - 9375 gp
MW Repeating Crossbow - 275 gp
Wondrous Items/Miscellaneous
[Claimed by Jo]
MW Artisan's Tools (armor) - 27 gp
6x Amulet of Natural Armor +1 - 1000 gp each
7x Bracers of Armor +2 - 2000 gp each
Ring of Protection +1 - 1000 gp each
Clear Spindle Ioun Stone (need no food/water) - 2000 gp
[Claimed by Jo]
[Claimed by Jo]
Last edited by girdnas on Thu Feb 21, 2013 11:12 pm; edited 9 times in total
girdnas- Posts : 162
Join date : 2011-10-03
Character sheet
class:
Race:
Re: Found Treasure Available
Jo taking Ring of Protection +2 to upgrade his +1, the 10 screamng bolts, one Ring of Pro. +1 (for dodo) and one Amulet of NA +1 (for dodo).
Edit: May as well grab the ring of feather fall and the boots of speed.
PS - I sent a text to Thor about my email. I lost access to that account and can now be reached at travismwoods@hotmail.com
Edit: May as well grab the ring of feather fall and the boots of speed.
PS - I sent a text to Thor about my email. I lost access to that account and can now be reached at travismwoods@hotmail.com
girdnas- Posts : 162
Join date : 2011-10-03
Character sheet
class:
Race:
Re: Found Treasure Available
The following items were found by the team that explored the top of the pagoda (Ameiko's team went up, you went down.)
wand of lightning bolt (25 charges), (3rd level) – 2,813 gp
dagger of venom - 4,302gp
This black +1 dagger has a serrated edge. It allows the wielder to use a poison effect (as the spell, save DC 14) upon a creature struck by the blade once per day. The wielder can decide to use the power after he has struck. Doing so is a free action, but the poison effect must be invoked in the same round that the dagger strikes.
cloak of resistance +2, - 2,000
flask of endless sake (see page 60),
Flask of Endless Sake
Aura faint enchantment; CL 5th
Slot none; Price 4,000 gp; Weight 1 lb.
DESCRIPTION
This simple ceramic flask looks like any other normal container for serving sake, or rice wine. If the flask’s silver stopper is removed and the command word spoken, up to 1 gallon of sake can be poured from the flask per round. In addition, once per day, a character can drink directly from the flask to gain the effects of a potion, determined randomly. Roll 1d6 on the following table to determine the type of potion.
d6 Roll Potion type
1 heroism
2 cure moderate wounds
3 enlarge person
4 reduce person
5 lesser restoration
6 rage
This potion cannot be poured out or saved for later use; it must be drunk, and the potion’s effects take place immediately.
CONSTRUCTION
Requirements Brew Potion, Craft Wondrous Item, create water, cure moderate wounds, enlarge person, heroism, lesser restoration, rage, reduce person; Cost 2,000 gp
wand of lightning bolt (25 charges), (3rd level) – 2,813 gp
dagger of venom - 4,302gp
This black +1 dagger has a serrated edge. It allows the wielder to use a poison effect (as the spell, save DC 14) upon a creature struck by the blade once per day. The wielder can decide to use the power after he has struck. Doing so is a free action, but the poison effect must be invoked in the same round that the dagger strikes.
cloak of resistance +2, - 2,000
flask of endless sake (see page 60),
Flask of Endless Sake
Aura faint enchantment; CL 5th
Slot none; Price 4,000 gp; Weight 1 lb.
DESCRIPTION
This simple ceramic flask looks like any other normal container for serving sake, or rice wine. If the flask’s silver stopper is removed and the command word spoken, up to 1 gallon of sake can be poured from the flask per round. In addition, once per day, a character can drink directly from the flask to gain the effects of a potion, determined randomly. Roll 1d6 on the following table to determine the type of potion.
d6 Roll Potion type
1 heroism
2 cure moderate wounds
3 enlarge person
4 reduce person
5 lesser restoration
6 rage
This potion cannot be poured out or saved for later use; it must be drunk, and the potion’s effects take place immediately.
CONSTRUCTION
Requirements Brew Potion, Craft Wondrous Item, create water, cure moderate wounds, enlarge person, heroism, lesser restoration, rage, reduce person; Cost 2,000 gp
01-19-13
Weapons
[Claimed by Mit]Diaku (Longbow) of Commanding Presence - 13200 gp (See below)
+2 Composite Shortbow (+3 Str. mod) - 4300 gp
+1 Composite Shortbow (+3 Str. mod) - 1300 gp
+2 Lance - 4155 gp
+1 Scimitar - 1157 gp
+2 Scimitar - 4079 gp
12x Javelin of Lightning - 750 gp each (5d6 lightning bolt, DC 14, one time use)
12x Composite Longbow (+3 Str. mod) - 200 gp each
12x MW Spear - 151 gp each
2x MW Dagger - 151 gp each
5x MW Katana - 175 gp each
10x MW Diaku (Longbow) - 200 gp each
MW Naginata - 168 gp
MW Shortspear - 150 gp
MW Wakizashi - 167 gp
MW Scimitar - 157 gp
Armor
Armor of the Tireless Warrior - 13030 gp (see below)
+2 Breastplate - 2175 gp
+2 Lamellar, horn (medium armor) - 2125 gp
+1 Light Wooden Shield - 577 gp each
+2 Light Wooden Shield - 2077 gp
2x MW O-yoroi (plate armor) - 925 gp each
Other
[Claimed by Jo]Belt of Incredible Dexterity - 2000 gp
[Claimed by Jo]Amulet of Natural Armor +2 - 4000 gp
Helm of Underwater Action - 12000 gp (see farther underwater, swim speed, and breathe)
[Claimed by Jo]Tome of Clear Thought +1 - 13750 gp
12x Oil of Magic Weapon - 25 gp each
12x Thunderstone - 15 gp each
[Claimed by Mit]
+2 Composite Shortbow (+3 Str. mod) - 4300 gp
+1 Composite Shortbow (+3 Str. mod) - 1300 gp
+2 Lance - 4155 gp
+1 Scimitar - 1157 gp
+2 Scimitar - 4079 gp
12x Javelin of Lightning - 750 gp each (5d6 lightning bolt, DC 14, one time use)
12x Composite Longbow (+3 Str. mod) - 200 gp each
12x MW Spear - 151 gp each
2x MW Dagger - 151 gp each
5x MW Katana - 175 gp each
10x MW Diaku (Longbow) - 200 gp each
MW Naginata - 168 gp
MW Shortspear - 150 gp
MW Wakizashi - 167 gp
MW Scimitar - 157 gp
Armor
Armor of the Tireless Warrior - 13030 gp (see below)
+2 Breastplate - 2175 gp
+2 Lamellar, horn (medium armor) - 2125 gp
+1 Light Wooden Shield - 577 gp each
+2 Light Wooden Shield - 2077 gp
2x MW O-yoroi (plate armor) - 925 gp each
Other
[Claimed by Jo]
[Claimed by Jo]
Helm of Underwater Action - 12000 gp (see farther underwater, swim speed, and breathe)
[Claimed by Jo]
12x Oil of Magic Weapon - 25 gp each
12x Thunderstone - 15 gp each
Last edited by girdnas on Fri Feb 01, 2013 9:10 pm; edited 3 times in total
girdnas- Posts : 162
Join date : 2011-10-03
Character sheet
class:
Race:
Re: Found Treasure Available
In regards to the tome if it is 13k joe id say buy it since we only get 5 points of stats from leveling any of the odd tomes are really nice since they make it so you have an even number of stat points to distribute especially if you started with an even stat in your primary
Specs- Posts : 133
Join date : 2011-04-21
Character sheet
class: Oracle
Race: Human
Re: Found Treasure Available
Do we want to put the javelins of lightning into party treasure?
Wedge- Posts : 277
Join date : 2011-04-21
Character sheet
class: Wizard
Race: Human
Re: Found Treasure Available
I decided not to because they are only 5d6 damage with a DC 14 save. So in the unlikely event an enemy fails such a low save, the damage output still sucks. I figured we'd rather have the money and if someone was interested in a couple they could afford it with the money from selling them all. That was my logic. We can change it if someone really wants some of them for some reason.
We still need details on a couple of the items and my question answered by the GM about the Tome pricing.
We still need details on a couple of the items and my question answered by the GM about the Tome pricing.
girdnas- Posts : 162
Join date : 2011-10-03
Character sheet
class:
Race:
Re: Found Treasure Available
I would say that whether the tome is taken for a personal item (bought from party treasure) or sold and the money divided among the group, it would be half price.
Daikyu of Commanding Presence
Aura strong evocation; CL 12th
Slot none; Price 26,000 gp; Weight 3 lbs.
DESCRIPTION
This asymmetric Minkai longbow, or daikyu, is over 6 feet long, and made of laminated bamboo, wood, and leather with a grip crafted from the hide of an imperial dragon. The daikyu of commanding presence is a +2 seeking composite longbow that adjusts its strength rating to match the Strength bonus of its wielder. Once per day, the wielder of the daikyu of commanding presence can fire a single arrow into the air, which illuminates the surrounding area with the effects of a daylight spell for 1d6 rounds. All allies within the daylight spell’s area of increased illumination (120 feet) receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge, for the duration of the daylight effect. If the wielder of the daikyu of commanding presence is a cavalier or samurai, this daylight effect counts as a banner for the purpose of the character’s banner ability, and the morale bonuses are treated as for a cavalier or samurai of five levels higher. In addition, a cavalier or samurai wielding the daikyu of commanding presence can use his challenge ability against a foe within the first range increment of the bow, and deals extra damage to the target of his challenge with arrows fired from the bow. The daikyu of commanding presence is an ancestral weapon of the Higashiyama family, one of the five imperial families of Minkai. The daikyu is imbued with royal honor, and bestows one permanent negative level on any creature without honor who attempts to wield it (such as oni, traitors, kinslayers, and the like). The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level cannot be overcome in any way (including by restoration spells) while the weapon is wielded.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, bull’s strength,
daylight, heroism, true seeing; Cost 13,200 gp
Armor of the Tireless Warrior
Aura moderate necromancy; CL 9th
Slot armor; Price 25,900 gp; Weight 15 lbs.
DESCRIPTION
Crafted by shamans of the Yumogu tribe for their mightiest chieftains, this undecorated +3 leather armor is made from strips of boiled horsehide. While her enemies tire around her, the wearer of this armor can keep fighting. If the wearer is a barbarian, the armor of the tireless warrior allows her to rage for 2 additional rounds per day. Once per day on command, the wearer can cause her enemies to become fatigued, as per the
waves of fatigue spell. In addition, once per day, the wearer can draw upon the armor’s strength to banish her own weariness. For 10 minutes, the wearer takes no penalties from the fatigued or exhausted conditions. This effect is merely an illusion, however, and when it ends, the wearer takes 1d6 points of nonlethal damage and the condition or conditions return.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, invigorate
(Pathfinder RPG Advanced Player’s Guide 230), rage, waves of
fatigue; Cost 13,030 gp
Did I miss anything?
Daikyu of Commanding Presence
Aura strong evocation; CL 12th
Slot none; Price 26,000 gp; Weight 3 lbs.
DESCRIPTION
This asymmetric Minkai longbow, or daikyu, is over 6 feet long, and made of laminated bamboo, wood, and leather with a grip crafted from the hide of an imperial dragon. The daikyu of commanding presence is a +2 seeking composite longbow that adjusts its strength rating to match the Strength bonus of its wielder. Once per day, the wielder of the daikyu of commanding presence can fire a single arrow into the air, which illuminates the surrounding area with the effects of a daylight spell for 1d6 rounds. All allies within the daylight spell’s area of increased illumination (120 feet) receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge, for the duration of the daylight effect. If the wielder of the daikyu of commanding presence is a cavalier or samurai, this daylight effect counts as a banner for the purpose of the character’s banner ability, and the morale bonuses are treated as for a cavalier or samurai of five levels higher. In addition, a cavalier or samurai wielding the daikyu of commanding presence can use his challenge ability against a foe within the first range increment of the bow, and deals extra damage to the target of his challenge with arrows fired from the bow. The daikyu of commanding presence is an ancestral weapon of the Higashiyama family, one of the five imperial families of Minkai. The daikyu is imbued with royal honor, and bestows one permanent negative level on any creature without honor who attempts to wield it (such as oni, traitors, kinslayers, and the like). The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level cannot be overcome in any way (including by restoration spells) while the weapon is wielded.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, bull’s strength,
daylight, heroism, true seeing; Cost 13,200 gp
Armor of the Tireless Warrior
Aura moderate necromancy; CL 9th
Slot armor; Price 25,900 gp; Weight 15 lbs.
DESCRIPTION
Crafted by shamans of the Yumogu tribe for their mightiest chieftains, this undecorated +3 leather armor is made from strips of boiled horsehide. While her enemies tire around her, the wearer of this armor can keep fighting. If the wearer is a barbarian, the armor of the tireless warrior allows her to rage for 2 additional rounds per day. Once per day on command, the wearer can cause her enemies to become fatigued, as per the
waves of fatigue spell. In addition, once per day, the wearer can draw upon the armor’s strength to banish her own weariness. For 10 minutes, the wearer takes no penalties from the fatigued or exhausted conditions. This effect is merely an illusion, however, and when it ends, the wearer takes 1d6 points of nonlethal damage and the condition or conditions return.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, invigorate
(Pathfinder RPG Advanced Player’s Guide 230), rage, waves of
fatigue; Cost 13,030 gp
Did I miss anything?
Re: Found Treasure Available
Jo will take the Belt of Dexterity +2 (unless someone else wants it who didn't see it initially), the Flask of Endless Sake (cuz it's cool), the Amulet of NA +2, the Tome of Int, the old Terra Cotta Talisman: Warrior from a while ago (GM permission), and asks Bob to craft him a headband of Int/Wis +4 when we have some time.
girdnas- Posts : 162
Join date : 2011-10-03
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