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The Shaman (name coming later)

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The Shaman (name coming later) Empty The Shaman (name coming later)

Post  Bella Wed Feb 27, 2013 10:34 am

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Post  Bella Wed Feb 27, 2013 10:49 am

Shaman powers

Cast Druid spells like sorcerer.

Wildshape

Totem Secrets (like an oracles mysteries in a way) I get 3 at 7th level

lv 1 Protective Spirits - Spirits provide a protective shield around the shaman. At 7th it is +6 armor bonus. every 4 levels after 7th is gets better by 2. 9th works against incorporeal touch attacks and at 13th 50% miss chance to arrows, rays and other ranged attacks requiring an attack roll. 1 hour per shaman level.

lv 3 Invisibility. as the spell. 1 minute per day per shaman level. Must use it in 1 minute intervals. At 9th it acts as greater invis.

lv7 Tempest of Spirits. Summon spirits to attack in a ghostly barrage. 100ft range and 20 ft radius. 1D8 per level force damage fort save for half. usable 1 time per day. 1 additional time at 11th and every four levels thereafter.

Shamans touch (including upgrade from the improved shamans touch feat)
cast Cure moderate X amount of times per day. X= Chr modifier+1/2 shamans level.

Spirit guide allows me to cast any one Druid spell 1 time per day up to my highest spell level. Does not need to be one of my spells known. So basically, I can use this once per day to cast a spell for the party when needed.
*edit* this makes craft wonderous items a possible feat.

Spirit dance -
At 9th level, shamans can perform a ritual
dance 1/day to persuade the spirits to augment their magic.
Performing a spirit dance requires 3 full rounds of stylized
movements, chanting, and the beating of a small drum or
the shaking of a totem bead rattle. If anything interrupts the
shaman during these rounds, including damage from an attack,
he or she must make a concentration check or have the spirit
dance disrupted. If disrupted, the shaman can attempt the spirit
dance again, requiring 3 new rounds. If a shaman has ranks in
Perform (dance), he or she can add those ranks as a bonus to the
concentration check. (See Magic in the Pathfinder Roleplaying
Game Core Rulebook.)

On completion of the spirit dance, any spells cast by the
shaman for rounds equal to half the shaman’s level (round down)
are augmented in the following ways. These effects stack.
At 9th level, treat the shaman as two caster levels higher when
calculating all spell effects, spell durations, and spell DCs.
At 11th level, shamans can apply any one metamagic feat
they know to any spell they are about to cast. This does not alter
the level of the spell or the casting time. Shamans cannot use this
ability to cast a spell whose modified spell level would exceed the
level of the highest-level spell that they can normally cast.

At 13th level, the shaman receives a +4 bonus to caster level
checks made to overcome spell resistance. This bonus stacks with
feats such as Spell Penetration and Greater Spell Penetration.

At 15th level, shamans can apply two metamagic feats to their
spells.

At 20th level, a shaman can perform a spirit dance as often as
desired.


I am looking at 2 different archetypes. One gives the improved shamans touch feat free and gives the lesser rest and heal spells for free at certain levels. Wild shape less times per day.

The other gives an elemental familiar, increases the DC of elemental spells by 2 and adds some elemental spells to his list at certain levels.


Last edited by Admin on Wed Feb 27, 2013 12:27 pm; edited 1 time in total
Bella
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Post  Bella Wed Feb 27, 2013 12:16 pm

party role: Secondary frontline / secondary healer / secondary blaster / secondary buff
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