The dancing monk
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The dancing monk
So apart from the huntsman this is my other character concept. Its a monk that is going to go for panther style and monkey style feats along with the vital strike feat line to try and go for a drive by smackdown.
The race i would use for this guy would be
Outsider(native) with ties to plane of air 3 rp
gives darkvision 60ft
Natural armor +1 2rp
Weakness to acid/ frost -4 rp
Flexible feat 4 rp
Static feat 2rp
standard stats +2 dex +2 wis -2 con 0 rp
Defensive training, Greater 4 rp
His feats would be dodge, mobility, panther style, panther claw, panther parry, Crane Style, Weapon Finesse, Crane Riposte, Combat style master, vital strike, combat reflexes, stunning fist,
His stats would be 7 str 18 dex 12 con 10 int 18 wis 7 cha
AC 26(28) touch 24 flat 19(21) parenthesis if he has barkskin on him
These totals would change depending on if someone tried to take an attack of opportunity against him though . He would be in both panther and crane style during fights.
Panther would let him retaliate up to 4 attacks per round(his wis modifier) when someone took an AOO against him and if he damaged them the enemy would take a -2 to their attack roll.
He would be fighting defensively which crane lets him take only a -1 to attacks and gives him a +4 dodge bonus (2 from base fighting defensively, 1 from having 3 ranks in acrobatics, and 1 from crane style) and mobility would give him another +4 dodge bonus vs attacks of opportunity.
So if he had barkskin up and someone tried to take an attack of opportunity against him he would be at these totals
AC 36 touch 32 flat 29
technically 2 more if he manage to panther parry the attack
The basis of this characters play style is that he tries to provoke as many attacks of opportunities as he can in order to optimize his possible damage potential vs multiple enemies and then vital strike the best target after running around like a spinning top.
.
The race i would use for this guy would be
Outsider(native) with ties to plane of air 3 rp
gives darkvision 60ft
Natural armor +1 2rp
Weakness to acid/ frost -4 rp
Flexible feat 4 rp
Static feat 2rp
standard stats +2 dex +2 wis -2 con 0 rp
Defensive training, Greater 4 rp
His feats would be dodge, mobility, panther style, panther claw, panther parry, Crane Style, Weapon Finesse, Crane Riposte, Combat style master, vital strike, combat reflexes, stunning fist,
His stats would be 7 str 18 dex 12 con 10 int 18 wis 7 cha
AC 26(28) touch 24 flat 19(21) parenthesis if he has barkskin on him
These totals would change depending on if someone tried to take an attack of opportunity against him though . He would be in both panther and crane style during fights.
Panther would let him retaliate up to 4 attacks per round(his wis modifier) when someone took an AOO against him and if he damaged them the enemy would take a -2 to their attack roll.
He would be fighting defensively which crane lets him take only a -1 to attacks and gives him a +4 dodge bonus (2 from base fighting defensively, 1 from having 3 ranks in acrobatics, and 1 from crane style) and mobility would give him another +4 dodge bonus vs attacks of opportunity.
So if he had barkskin up and someone tried to take an attack of opportunity against him he would be at these totals
AC 36 touch 32 flat 29
technically 2 more if he manage to panther parry the attack
The basis of this characters play style is that he tries to provoke as many attacks of opportunities as he can in order to optimize his possible damage potential vs multiple enemies and then vital strike the best target after running around like a spinning top.
.
Last edited by Sierra on Mon Mar 18, 2013 6:37 pm; edited 1 time in total
Specs- Posts : 133
Join date : 2011-04-21
Character sheet
class: Oracle
Race: Human
Re: The dancing monk
The winds of change were coming. Zuek had started to feel restless the last few months, almost like there was someone calling to him but he knew not from where or who it might be. He had spend long hours in meditation and doing his exercises to try and find enlightenment on this feeling but none had come till today. A messenger had come to the temple and asked to speak with the elder.
After a long conversation, the elder had come up to Zuek's chambers and told him about what news the messenger had brought. The elder spoke of the fact that among the wind-dancer monks, who were almost all exceptional individuals, there were always a few unique pupils who exceeded the normal studies of the art, and went on to change the world with their actions due to a greater calling.
The elder told Zuek that he knew about the feelings of needing to travel that had recently plagued him. He spoke of knowing this day would come ever since Zuek had been found on the monastery's steps that dark night with only a note saying he was a child of the sleeping city. There was only one place that this could be a reference to as far the elder's knowledge went: the city of Tsar. It had been abandoned for as long as he could remember, which is is why Zuek's arrival had caused much disturbance. For if he had indeed come from that forsaken place, what manner of evil creature could he be?
Of course the monastery knew that the potential of every individual was to be measured before any judgement could be passed upon them, because they were a society of merit. So he had been raised to adulthood just as any other pupil and had proven that while he did not always follow the path of good or evil, he obeyed the laws that were set forth by the elders. He rose through the ranks and would have been an instructor by now had he not chosen to perfect his own fighting style in solitude.
The elder bade him good luck and told him how he might find this lost city, though he did caution the city might not let him leave alive. Even with that, Zuek knew that the time to move forward was now, and that nothing would stop him on his quest to find out what he was, and what fate had caused his parents to abandon him in this place.
After a long conversation, the elder had come up to Zuek's chambers and told him about what news the messenger had brought. The elder spoke of the fact that among the wind-dancer monks, who were almost all exceptional individuals, there were always a few unique pupils who exceeded the normal studies of the art, and went on to change the world with their actions due to a greater calling.
The elder told Zuek that he knew about the feelings of needing to travel that had recently plagued him. He spoke of knowing this day would come ever since Zuek had been found on the monastery's steps that dark night with only a note saying he was a child of the sleeping city. There was only one place that this could be a reference to as far the elder's knowledge went: the city of Tsar. It had been abandoned for as long as he could remember, which is is why Zuek's arrival had caused much disturbance. For if he had indeed come from that forsaken place, what manner of evil creature could he be?
Of course the monastery knew that the potential of every individual was to be measured before any judgement could be passed upon them, because they were a society of merit. So he had been raised to adulthood just as any other pupil and had proven that while he did not always follow the path of good or evil, he obeyed the laws that were set forth by the elders. He rose through the ranks and would have been an instructor by now had he not chosen to perfect his own fighting style in solitude.
The elder bade him good luck and told him how he might find this lost city, though he did caution the city might not let him leave alive. Even with that, Zuek knew that the time to move forward was now, and that nothing would stop him on his quest to find out what he was, and what fate had caused his parents to abandon him in this place.
Specs- Posts : 133
Join date : 2011-04-21
Character sheet
class: Oracle
Race: Human
stormmonkieskm :: NPC's & Character backgrounds (Slumbering Tsar) :: Post Character Backgrounds Here
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