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Kyras Cobb Purchase List

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Post  Wakko Thu Jun 09, 2011 9:37 pm

This is a list of items I want to buy or have bought.

2 potions of CLW (bought at 25% off)
CLW wand (group)
+2 Strength Bow
I want to have a MW chain shirt made (250 GP)
I want the party to buy a Protection from Evil wand. It would be 750 GP. If they don't want it, I will take it and ask Pythia to use it on me right before planned battles.

Don't have enough gold for the last item unless the party goes in.
Wakko
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Character sheet
class: Ranger
Race: Half Elf

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Post  Wakko Tue Jun 14, 2011 2:43 pm

Here is what I am looking to do. I want my character to be good at sneaking and fighting in the outdoors. I would prefer light armor, which is why I want to have the Mithral shirt. Sure, I could go for Mithral Breastplate, but I think the mithral shirt fits best. I wouldn't mind eventually having celestial armor, but that can wait. I would also eventually like to have blurring (and greater blurring) put on it.
Wakko
Wakko

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Join date : 2011-04-25
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Character sheet
class: Ranger
Race: Half Elf

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Post  Wakko Tue Jun 21, 2011 1:21 pm

I think I have the money to do this, but I will check when I get home.

+1 Mithril Shirt (1100 + 1000) = 2100 GP
+1 Greatsword (2000) = 2000 GP
Wakko
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class: Ranger
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Post  Bella Tue Jun 21, 2011 1:30 pm

You got over 4700 gp last time so you should be good.
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Post  Wakko Thu Jun 23, 2011 4:51 am

Admin wrote:You got over 4700 gp last time so you should be good.

I buy these two items, along with the magic bow.
Wakko
Wakko

Posts : 261
Join date : 2011-04-25
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Character sheet
class: Ranger
Race: Half Elf

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Post  Bella Thu Jun 23, 2011 7:57 am

Bow was 1250to gp.
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Post  Wakko Tue Jun 28, 2011 3:57 pm

I would like Blurring put on my armor for 3000 GP. (I already have a +1 to my armor). Blurring is from the Magic Item Compendium, and would allow me to use blur 3/day, lasting 5 rounds each.
Wakko
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Character sheet
class: Ranger
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Post  Bella Wed Jun 29, 2011 9:58 am

Is blur the 20% chance to miss?
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Post  Wakko Wed Jun 29, 2011 10:13 am

Admin wrote:Is blur the 20% chance to miss?

Yes, but I could only use it 15 rounds per day. When I get enough money for another plus, I would up it to Greater Blur, which can be used 100 rounds per day. That would cost 5K more.

I also want to get an eternal wand of Lead Blades, which is basically a combat aid.
Wakko
Wakko

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Character sheet
class: Ranger
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Post  Bella Wed Jun 29, 2011 10:40 am

The blur (lesser) is fine, but be aware that I am leary about allowing to much from the MIC as it is not core pathfinder and the bad guys do not have access to it.
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Post  Wakko Wed Jun 29, 2011 10:49 am

What about the Blur Greater? That is one reason I want to take it. Plus, there is not a whole lot of options I have for improving my armor class. (You could say that if I get the greater Blur, then I have to activate it 5 rounds at a time, so that there would be some rounds that would not be used, but would be wasted. As it is written, I could turn it on and off for 100 rounds.) Just let me know, so I can make the changes.

What about the Eternal Wand? I mean, I guess I can get a fully charged wand and use it until it goes out.
Wakko
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Posts : 261
Join date : 2011-04-25
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Character sheet
class: Ranger
Race: Half Elf

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Post  Bella Wed Jun 29, 2011 10:56 am

I would probably allow blur greater at about 7th level. You can keep the rounds as is as it does not matter if they are 5 round intervals or not. If you have gone through 100 rounds of combat between resting, you are either doing something really wrong or really right.

Have not decided on the wand. I cant remember the rules for those wands.
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Post  Wakko Wed Jun 29, 2011 11:20 am

Admin wrote:I would probably allow blur greater at about 7th level. You can keep the rounds as is as it does not matter if they are 5 round intervals or not. If you have gone through 100 rounds of combat between resting, you are either doing something really wrong or really right.

Have not decided on the wand. I cant remember the rules for those wands.

Costs: 820 GP (70 GP more than a normal wand)
Useable 2/day. No charges.

7th level is cool. I may find other magic items more tempting by that level.
Wakko
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Posts : 261
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Character sheet
class: Ranger
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Post  Wakko Mon Jul 25, 2011 1:00 pm

I need to know if I can take the Improved Critical feat at 7th level (Greatsword), but not be able to use it until 8th level.
Wakko
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Character sheet
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Post  Bella Mon Jul 25, 2011 2:38 pm

I would Prefer if feats were taken when you meet the prerequisites.
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Post  Wakko Mon Jul 25, 2011 4:39 pm

Admin wrote:I would Prefer if feats were taken when you meet the prerequisites.

Well, can I hold off on my feat until 8th level. It's the same thing, just asked differently.

(I have let your characters do this.) Smile
Wakko
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Character sheet
class: Ranger
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Post  Wakko Tue Jul 26, 2011 12:03 pm

Can I? It would save me from having to buy keen for my weapon.
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Post  Wakko Mon Sep 26, 2011 1:59 pm

Spend list:

Upgraded second weapon. 3500 gp
Belt of Con +4 6000 gp (with trade in)
Add +1 to armor 5000 gp
Wilberd upgrade Natural Armor from +2 to +3 7500 gp
Add Endure Elements to Armor 1000 gp


Wakko
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Posts : 261
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Character sheet
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Post  Wedge Mon Sep 26, 2011 3:57 pm

I don't think Wilberd can do anything with the Amulet of Natural Armor. The description lists Barkskin as the required spell - this is a druidic spell that Wilberd can't cast.

Unless the GM says different ....

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Post  Wakko Mon Sep 26, 2011 6:05 pm

From the Pathfinder SRD:

Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by 5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, scrolls, staves, wands, or any other spell-trigger or spell-completion magic item without meeting its prerequisites.


I can cast barkskin as a 6th level caster, so I could help you get from a +1 to a +2, but I would need to be 12th level to get to +3. So, I will wait until then to do it.
Wakko
Wakko

Posts : 261
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Character sheet
class: Ranger
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Post  Bella Mon Sep 26, 2011 7:08 pm

Huh... I kinda remember being told "no" when I asked to do this with permanancy...... :p
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Post  Wakko Tue Sep 27, 2011 1:37 pm

Admin wrote:Huh... I kinda remember being told "no" when I asked to do this with permanancy...... :p

That was permanency, and there was nothing in the rules one way or the other.
Wakko
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Character sheet
class: Ranger
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Post  Bella Tue Sep 27, 2011 4:17 pm

Uh huh... same concept tongue
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Post  Wakko Tue Sep 27, 2011 5:32 pm

Since I can't have the Natural armor at the moment, I would like to upgrade to the Greater Blurring. Basically, there would be a 20% miss chance while in combat. I would always have it on during combat, except for when I am caught flat footed.
Wakko
Wakko

Posts : 261
Join date : 2011-04-25
Location : Sitting at my computer.

Character sheet
class: Ranger
Race: Half Elf

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Post  Bella Tue Sep 27, 2011 8:59 pm

didn't you already have something like that that we always forget about?
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