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build that kindgom

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Post  Bella Mon Aug 01, 2011 5:12 pm

Lets try to run 6 months worth of kingdom building on the forums. I would like eceryone to roll 10d20, 5D4, and 8d100.

James, can you include the bonuses to the rolls here as well? You are in October, so these 6 months will not include the +2 economy bonus for Maegers town.

This will end us on April 8th the following year.

List any buildings you think you may want to build as well (in order). I assume you want to rebuild the last building that was destroyed because of the owlbear first.

Also, do you want to add to the size of the kingfom, build any roads or farms? (I will actually ask this each round, but it is good to consider now).
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Post  Wakko Mon Aug 01, 2011 6:03 pm

10d20, 5D4, and 8d100.

okay test
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Post  Bella Mon Aug 01, 2011 6:03 pm

The member 'Kyras Cobb' has done the following action : Dices roll

#1 'd20' : 16, 10, 14, 8, 20, 9, 15, 11, 12, 12

--------------------------------

#2 'd4' : 3, 4, 3, 1, 4

--------------------------------

#3 'd100' : 92, 99, 58, 75, 14, 99, 32, 24
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Post  Specs Tue Aug 02, 2011 2:25 am

also how much bp we got currently?

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Post  Bella Tue Aug 02, 2011 2:25 am

The member 'Specs' has done the following action : Dices roll

#1 'd20' : 20, 13, 14, 19, 20, 16, 2, 10, 14, 8

--------------------------------

#2 'd4' : 3, 4, 1, 3, 2

--------------------------------

#3 'd8' : 8, 1, 7, 7, 8, 5, 6, 5
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Post  Specs Tue Aug 02, 2011 2:26 am

sorry about that heres the actual d100 roles lol

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Post  Bella Tue Aug 02, 2011 2:26 am

The member 'Specs' has done the following action : Dices roll

'd100' : 57, 39, 19, 10, 87, 63, 68, 86
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Post  Wedge Tue Aug 02, 2011 1:30 pm

Admin wrote:Lets try to run 6 months worth of kingdom building on the forums. I would like eceryone to roll 10d20, 5D4, and 8d100.

James, can you include the bonuses to the rolls here as well? You are in October, so these 6 months will not include the +2 economy bonus for Maegers town.

This will end us on April 8th the following year.

List any buildings you think you may want to build as well (in order). I assume you want to rebuild the last building that was destroyed because of the owlbear first.

Also, do you want to add to the size of the kingfom, build any roads or farms? (I will actually ask this each round, but it is good to consider now).

It's not going to be as easy as all that:
1. the bonuses are going to change as we add buildings
2. we may want to move the leadership around
3. we'll want to add hexes, build farms and roads and incorporate Le Pew

Here's what I recommend we do:
1. add a TBD hex, build farms and roads, rebuild the burned building (tannery I think)
2. add the hex between us and Le Pew, build a TBD building
3. incorporate Le Pew. We'll probably want to move some leadership bonuses around - the rules for incorporating a bunch of stuff together is not in the rules I have. Can you post the rules Mike?
4. we should now be able to build 2 buildings per turn. We'll do that as costs allow and continue adding hexes (with farms and roads) as we expand towards Oleg,s. This should take several turns at best.
5. Oleg's should be our next city - we get something for free or at a discount and we should be able to build it up pretty quick with the cheap buildings 2/turn.
6. Start expanding south along the east side of the lake. I'm thinking we should leave the forested area on the west side of the lake to the fey - maybe some sort of treaty that boosts our economy, stability etc.


At any rate, here are my rolls:

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Post  Bella Tue Aug 02, 2011 1:30 pm

The member 'WilberdGates' has done the following action : Dices roll

#1 'd20' : 11, 19, 17, 16, 6, 11, 2, 2, 10, 14

--------------------------------

#2 'd4' : 3, 2, 3, 1, 1

--------------------------------

#3 'd100' : 83, 31, 44, 61, 96, 70, 27, 81
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Post  Bella Tue Aug 02, 2011 1:58 pm

3. incorporate Le Pew. We'll probably want to move some leadership bonuses around - the rules for incorporating a bunch of stuff together is not in the rules I have. Can you post the rules Mike?

This should be under annexing a city. If that is not in it I will post tonight. (I believe it is a stability check)

Also, I wias thinking of doing it this way:

Each month would happen using the roles you just made.

The first month would be rebuilding the tannery and claiming the hex by le Pew.

I would post the result of each role (magic item, economy, event etc) at the end of each month.

The party would then post if they want to change leadership roles, claim any hexes and what building to build the next month. After I get all the info, I would use the roels you made for that month and so forth. There will be discussion between each month.

I am adding all the bonuses to Le Pew now.
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Post  Bella Tue Aug 02, 2011 2:15 pm

I was correct. Since Le Pew would not mind becoming part of your kingdom, you would have to make a successful Stability check. Failure indicates that radicals and upstarts in the town increase your unrest score by 2D4.

You should not have a problem with the stability check.

Also, until you are size 11 you can only build 1 building.
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Post  Wedge Tue Aug 02, 2011 4:20 pm

Admin wrote:
Also, until you are size 11 you can only build 1 building.

When you say "annex La Pew", I've been assuming that it would be their whole territory not just the city. Is this correct?
If it is, then: they are now size four, we are size 5, so if we annex 2 more hexes, we'll be size 11.

Admin wrote:
The first month would be rebuilding the tannery and claiming the hex by le Pew.
The hex between us and La Pew is forest. I don't know if it's possible to set up farms on that hex but in any case I would not want to. If we claim a hex without farms, we'll have to pay consumption. This is why I think we should annex a different hex first and build farms and roads before annexing the hex next to La Pew.

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Post  Bella Tue Aug 02, 2011 5:13 pm

You are correct. When you peacefully annex a place, you get the town (and all the buildings in it) and land claimed by the town. I though you meant you can build 2 buildings now not after you annex.

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Post  Bella Tue Aug 02, 2011 5:15 pm

James. What is Tuskberg's current BP? Also, what is the total bonus to the die roll for economy, Stability and Loyalty for Tuskberg (buildings, leader bonuses and misc bonuses). Once I know that I can do the first month's rolls.

Also, what do you have listed as the current DC for your roles?
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Post  Bella Tue Aug 02, 2011 6:17 pm

Lets look out to 6 months as far as buildings go. So far we have rebuild the tannery and annex le pew.

Lets have the group talk about the next 4 potential buildings as well (in order of favorites). You can also just say "I trust the group" or "What he said sounds good"
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Post  Wedge Tue Aug 02, 2011 6:41 pm

Admin wrote:James. What is Tuskberg's current BP? Also, what is the total bonus to the die roll for economy, Stability and Loyalty for Tuskberg (buildings, leader bonuses and misc bonuses). Once I know that I can do the first month's rolls.

Also, what do you have listed as the current DC for your roles?

All the info is in the spreadsheet: https://spreadsheets.google.com/spreadsheet/ccc?key=0Asf9kKhN-vFfdEM1TGRoTjB2MGhBendIazNURFpROWc&hl=en_US&authkey=CIKd08IJ

I'm not 100% sure what the 'other' bonuses are, but you're going to look that up for me, right?

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Post  Bella Tue Aug 02, 2011 6:44 pm

Yes I will. I remembered an economy bonus from the resource hex.
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Post  Wedge Tue Aug 02, 2011 6:56 pm

That should go in a separate field but I must have rolled it into the 'other' field.

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Post  Bella Wed Aug 03, 2011 7:58 am

These are all the bonuses I could find with a quick skim.

4 roads + 1 e
Fey + 2s
Pipe + 2L
Resource hex + 1 e
Maeger + 2 e
Killing the owlbear + 4 e + 4L + 4s

Let me know if you are still missing a bonus.
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Post  Wedge Wed Aug 03, 2011 9:52 am

Those were all the bonuses I had. I already got rid of Maegar's econ bonus.
I updated the spread sheet with 'other bonus' tab so we can keep track of these from now on.

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Post  Specs Tue Sep 20, 2011 1:28 am

also my bonus is up to +5 now currently

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Post  Wedge Tue Sep 20, 2011 11:05 am

Can everyone post their ability modifiers for Kingdom building?

Mike: please post the abilities for the NPCs, including Pytia, if they have changed.

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Post  Bella Sat Sep 24, 2011 12:18 pm

The NPC's have not advanced yet.

Pythia: chr = 20
Bo: dex = 20
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