Building the Kingdom
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Building the Kingdom
Size: 20
Current Control DC: 40
Economy Bonus: 62
Loyalty Bonus: 43
Stability Bonus: 44
Consumption: 0
Unrest: 0
Current BP: 49
You can build 2 buildings per month, claim 2 hexes per month, build 2 roads per month, and build 1 farmland per month.
Die rolls:
D20
20, 9, 15, 11, 12, 12
20, 16, 2, 10, 14, 8
6, 11, 2, 2, 10, 14
--------------------------------
D4
4, 3, 1, 4
4, 1, 3, 2
2, 3, 1, 1
--------------------------------
D100
58, 75, 14, 99, 32, 24
19, 10, 87, 63, 68, 86
44, 61, 96, 70, 27, 81
Current Control DC: 40
Economy Bonus: 62
Loyalty Bonus: 43
Stability Bonus: 44
Consumption: 0
Unrest: 0
Current BP: 49
You can build 2 buildings per month, claim 2 hexes per month, build 2 roads per month, and build 1 farmland per month.
Die rolls:
D20
20, 9, 15, 11, 12, 12
20, 16, 2, 10, 14, 8
6, 11, 2, 2, 10, 14
--------------------------------
D4
4, 3, 1, 4
4, 1, 3, 2
2, 3, 1, 1
--------------------------------
D100
19, 10, 87, 63, 68, 86
44, 61, 96, 70, 27, 81
Last edited by Admin on Wed Sep 28, 2011 9:07 pm; edited 2 times in total
Re: Building the Kingdom
We can do some kingdom building not if you want. Most of the needed info is above. Let me know what you want to do.
Also, James, when you go to Fort Drelev after this round of kingdom building, what information or businesses are you interested in?
Also, James, when you go to Fort Drelev after this round of kingdom building, what information or businesses are you interested in?
Re: Building the Kingdom
Since we know absolutely nothing - not even general information - about Fort Dredlev, let's start there.
Wedge- Posts : 277
Join date : 2011-04-21
Character sheet
class: Wizard
Race: Human
Re: Building the Kingdom
Our lowest kingdom statistic is Loyalty. I suggest we boost it with the following buildings:
Olegrad: Garrison & Bordello (build on the same turn so the unrest cancels out), followed by Office of the City Guard (per-requisite for Jail) and Jail (1/2 price due to Garrison). We can add the granary (1/2 price) on a later turn.
Tuskberg: Temple (we promised Johd)
That should take two turns to accomplish. After that we can found a new city (with the piers) and start building the 'cheap' building: weaver, fletcher, smith, etc. Haven't planned that one out to much.
Olegrad: Garrison & Bordello (build on the same turn so the unrest cancels out), followed by Office of the City Guard (per-requisite for Jail) and Jail (1/2 price due to Garrison). We can add the granary (1/2 price) on a later turn.
Tuskberg: Temple (we promised Johd)
That should take two turns to accomplish. After that we can found a new city (with the piers) and start building the 'cheap' building: weaver, fletcher, smith, etc. Haven't planned that one out to much.
Wedge- Posts : 277
Join date : 2011-04-21
Character sheet
class: Wizard
Race: Human
Re: Building the Kingdom
Sounds good to me. Do we need to build anything in our town we got from Megar? Also, are we responsible for building up La Pew?
Wakko- Posts : 261
Join date : 2011-04-25
Location : Sitting at my computer.
Character sheet
class: Ranger
Race: Half Elf
Re: Building the Kingdom
Le Pew is one of your cities. The group annexed it a while ago so it is under your control.
I will do this round of kingdom building tonight.
I will do this round of kingdom building tonight.
Re: Building the Kingdom
I was just working on this when I realized that I do not have the book with the building costs or the magic item items.
I will have to wait until I have the book.
Did you want to claim any hexes or build any farms or roads?
I will have to wait until I have the book.
Did you want to claim any hexes or build any farms or roads?
Re: Building the Kingdom
I think we should continue gobbling up the grassland areas and build farms and roads on them - the three hexes in the North-west (upper right) of the the Greenbelt map are the only ones left.
There is also a claimed grassland hex in the Nomen Highlands (in the middle, next to the Cenataurs) that we can build a farm and road on.
Also we can claim the hex with the piers and get it ready to build a city there. What do should we call it? Three Rivers?
There is also a claimed grassland hex in the Nomen Highlands (in the middle, next to the Cenataurs) that we can build a farm and road on.
Also we can claim the hex with the piers and get it ready to build a city there. What do should we call it? Three Rivers?
Wedge- Posts : 277
Join date : 2011-04-21
Character sheet
class: Wizard
Race: Human
Re: Building the Kingdom
How about the city of "Holy crap I have so much to get ready for for Sunday"
Updating Pythia now.
Updating Pythia now.
Re: Building the Kingdom
if it makes you feel better my character is updated for sunday also sorry i cant make it
Specs- Posts : 133
Join date : 2011-04-21
Character sheet
class: Oracle
Race: Human
Similar topics
» Kingdom Building Rules Q&A
» The building of Tuskberg
» Building Armies
» Kingdom Statistics
» Kingdom Questions
» The building of Tuskberg
» Building Armies
» Kingdom Statistics
» Kingdom Questions
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